DeepSeaElkFish

I make and play games! Let's talk about them.

Game Announcement! Slug Boy & Orcus: Roommates in Conflict

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So I started learning how to create games sometime in late 2012. I completed and released my first game around January of 2014. Since then, my design philosophy was that each new game should be more complex than the last. All in all, my follow-up to Fart Butt to the Future definitely exceeds this goal. Here is the first look at my latest game: Slug Boy & Orcus: Roommates in Conflict.

In case you missed it, here's the name of the game  again in fancier form.

In case you missed it from less than two seconds ago, here’s the name of the game again in fancier form.

The protagonist of the game is Slug Boy. He is roommates with Orcus, the ancient Roman lord of the Underworld. You could ask why some guy who looks like a slug is living with a malevolent mythological deity; but then you’d have already put more thought into the premise than I did. Anyway, Orcus has a beef with Slug Boy, because Slug Boy keeps eating his stuff, as Slug Boys are known to do. Even though Slug Boy is his best friend, Orcus decides that the gastropod in question needs to learn a lesson about respect for others. So naturally, Orcus sends him to the Underworld.

The Underworld, where friendships are forged and strengthened.

The Underworld, where friendships are forged and strengthened.

This platformer requires you to guide Slug Boy through the Underworld’s Imposing Plane of Perpetual Movement. As Slug Boy moves, the world materializes in front of him. The shape the world takes is randomized, and various obstacles and enemies will randomly appear as well the further Slug Boy gets in the Underworld. The game supports two modes. There’s a story mode divided into levels, each one containing a new variety of dangers. There is also an endless mode where Slug Boy can travel indefinitely, and the difficulty ramps up the further he gets. If Slug Boy gets hit by anything, the run is over. Endless mode keeps track of how far you get and records your best distances traveled, allowing for replayability.

Some of those previously mentioned dangers include falling rocks and bottomless pits. All in the name of friendship.

Some of those previously mentioned dangers include falling rocks, spikes, and bottomless pits. All in the name of friendship.

The game is not quite release ready; there are some art and graphical elements that are still being finalized and implemented into the game. In the next few days, there will be more information about the game, including some more recent screenshots, gameplay footage, and technical info. In the meantime, feel free to admire that snazzy title art again.

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